Spell Battles
A Muddling blocks the path. Sensei says a word; tap its sounds in order and every right one throws a shuriken. Kaboom.
For grown-ups: dictation. Segmenting a spoken word and choosing a spelling for each sound.
A phonics adventure for children aged 3 to 8
Baron Muddle has blown every sound in the land off the Great Blossom Tree. Only a Super Ninja can win them back, one sound at a time.

Chapter one
On the Island of Sounds grows a Great Blossom Tree. Every petal on it is a sound. With sounds, the islanders made words, and with words, stories.
Then came Baron Muddle. “Words, words, words! Too much NOISE!” One flap of his fan and every sound was scattered across the island.
Now nobody can read. The island needs a hero. It needs your child.
Heroes, helpers & a villain





6 worlds · 54 levels · 412 words
No bolted-on quiz. Hearing sounds, blending, spelling and reading are the controls.
A Muddling blocks the path. Sensei says a word; tap its sounds in order and every right one throws a shuriken. Kaboom.
For grown-ups: dictation. Segmenting a spoken word and choosing a spelling for each sound.
Leap the crates, grab the petals and listen: “c… a… t”. Catch the lantern that says cat before it floats away.
For grown-ups: blending separate sounds into a written word.
New sounds, sound-first: hear it, say it, then see how it’s written. Then build real words, tile by tile.
For grown-ups: new sound–spelling links, in the order children meet them at school.
The Baron has muddled the words! Change one sound at a time: tin → tan → pan → pat.
For grown-ups: phoneme manipulation, a strong predictor of reading success.
Sensei reads the exciting bits and your child reads the rest, using only sounds they’ve learned. 6 stories to unlock.
For grown-ups: fully decodable text, with sound buttons under every spelling.
Every land ends with a big one: a sumo panda, a one-horned oni, a roaring yeti, a river dragon… and finally the Baron himself.
For grown-ups: a mixed review of everything taught in that land.

The big goal
English has 44 sounds, and most can be spelt more than one way. The sound in rain can be ai ay a‑e eigh…
So every sound is a petal, and every spelling is a gem inside it.

Built for children who can’t read yet




For parents & teachers
Many UK primary schools teach reading with Sounds~Write. Super Ninja was built to sit alongside it at home: same sounds, same order, same language (“say the sounds, read the word”). A grown-ups area shows exactly which spellings your child can read and spell.
Super Ninja is an independent project. It is not made, endorsed or approved by Sounds-Write Ltd. Sounds~Write is their registered trade mark.
No analytics or tracking. Each child's progress is saved only on your device.
For full-screen play with no browser bars:
3 to 8: from pre-school through Reception, Year 1 and Year 2 (and beyond for extra practice). The first land starts with five single sounds (a, i, m, s, t). The last reaches the long vowel spellings children meet in Year 1.
No. Everything is spoken aloud, and Ninja Training teaches the controls before the adventure begins.
Any recent phone, tablet or computer with a modern browser. It’s designed for phones held sideways, and a keyboard works too: type the letters.
Yes. The sounds and spellings are the same for every synthetic phonics programme. The order and language follow Sounds~Write, so other schemes may teach some sounds in a different order. You can unlock every level from the grown-ups area (hold the gear button).
Once you’ve played a level, its pictures and sounds are saved on your device, so it keeps working on car journeys.
